Sunday, 21 July 2013

To Destroy that Which Created Me: A Becoming Quest, Part 2 - The Fates

The Fates

Forbidden Magic

Special Ability:  When a hero refuses your offer as a tempter and uses two or more strengths with more positive then negative traits, add a negative trait to one strength used of your choice.

Think about:  You represent magic used for selfish reasons, and that which the user doesn't care about the consequences.  How can a spell be twisted into a darker use?  How can mages feel superior with the use of magic?  Does it corrupt the soul?  It is easy for a mage to cross the line to use magic to harm or personal gain.


Mistrust

Special Ability:  When your are the agent of threat select one ally and put a die on it.  When that ally supports the hero add the die.  If that die shows a one or two the ally is subverted.

Think about:  No one ever truly trusts a mage.  Especially after they have seen an evil one at work.  How can anyone be trusted with such power?  How can a mage trust those that wish magic didn't exist?  Sometimes surrounded by the unnatural so often can a mage trust what is real?  Or who is right?

Regret

Special Ability:  When a virtue is subverted by any other fate add a negative trait to one asset with less negative then positive traits.

Think about:  You represent the force that makes it hard for people to like themselves or to look back on the past.  Was the power worth the pain you have felt?  Can you really justify the harm you have done?  Or those that have lost because they trusted you?  Regret is a powerful force that eats a person from the inside.

Thursday, 18 July 2013

To Destroy that Which Created Me: A Becoming Quest, Part 1 - Hero

The Quest


  The hero was a mage apprentice to a wizard that has gone mad.  He is called to put a stop to his former masters evil.


The Hero




Virtues

Good will be triumphant.
I can trust in magic
There is still hope for my old master
The people are depending on me
I am swayed by my heart, not by your words
I will not fall into corruption

Strengths

Command the elemental forces
Gaze into another's soul
Learned well
Magic Protects
Words that bind
People's trust


Allies

Sy, Raven familiar
Har, The golem
Janice, Master's Daughter
Eric, My brother in magic
Tali, My old rival
Gregar, The mage slayer


Think about

  What drove your master mad?  Can you really stop him?  If not what will happen to the innocent?

Wednesday, 17 July 2013

Creature Code KR684: Scrap Imp

The art was done by Jeff Preston.  Released under Creative Commons.

  Scrap Imps are notorious little creatures of the that hunt through the refuse of any tribe.  Hunting for abandoned tech and magic to sell to those of their own tribe.  They work well supporting other imps and can commonly be found as advisers to some powerful, gear focused leaders.  Though any who work with Scrap imps long enough learn to keep them on a short leash.


True Traits



Alignment:  Technology
Aspects:  I can find what you seek, FIREPOWER!

Skills:  4- Craft, 3- Stealth, 2- Notice and 1- Investigation


Stunts

If I shake it just so:  +2 for effect to get magical gear activated.



Base Code (The Imp Empire)


Alignment:  Technology
Aspect:  FIREPOWER!
Skills:  3- Craft, 2- Tribal Skill, and 1- Notice






Sunday, 14 July 2013

Creature Code Lt236: Lady Tali Severance

'Art used with permission by Vanschlick Productions'

  Lady Tali Severance is the guardian of Alenter Forest.  She is wary of the sudden change in her world and isn't sure what to do.

True Traits


Alignment:  Talent
Aspects:  Forest Guardian, Swords women of the forest winds

Skills:  4- Athletics, 3- Will, 2- Lore and 1- Rapport

Stunts

Dexterous strike: Spend a fate point to substitute Athletics for fight if attacking with a sword.



Base Code (Lantern)


Alignment:  Talent
Aspect:  Forest Guardian
Skills:  3- Athletics, 2- Tribal Skill, and 1- Lore


Saturday, 13 July 2013

Question to the Fate Community

So I know I have been gone a while, and my wife and I are working on something new involving fate.  (I will let her tell everyone about that later.)  But I must ask, is there anyone one out there that wanted to see Tournament Magi or Two worlds settings here continued at all?

Well thanks for a moment of your time.

Thursday, 11 July 2013

Warlock's Sanctum: Fate Core Contest 2

Contest #2

So new fate based contest, theme is as follows

'Monster hidden in modern day.'

The rules
1. The creation must have stats to Fate Core or Fate accelerated.

2. When all is said and done it must be 2000 words or less.

3. All submissions must be sent to oniwolf2000@gmail.com.

4. Have fun. Very important rule.

5. Deadline August 1, 2013.


Once the entries are in by the deadline, assuming I get more then one, I will set up a one week voting poll. All submissions will be view able, but creators will be kept secret until the voting period is over.

The winner of this friendly contest will get a $10 gift certificate for drivethrurpg.com.


Note: if you have worked on any published work or a blog, you may include a link and I will put it under your name on the finished document at the end of the contest. 


Update:  Entries are in.  View them here.  Remember to vote in the comments.  Voting lasts until the 8th of August.

Saturday, 6 July 2013

I am Back

So after a long Hiatus I have returned.  I been busy, between family, friends, work and important decisions.  I plan to speak much more on grand news very soon.