Showing posts with label Act 4. Show all posts
Showing posts with label Act 4. Show all posts

Sunday, 12 June 2016

RoaE: Act 4 - Province's status


Provinve Summary: Alx

Majority of Terrain: Coast
Leader Deserted
Region Shrouded
People 
Race:  Feral (Gone)
Moral:  0
Military 
Wild
Wave
(Beast)
(Beast)
(Beast)

Province Summary: Black Coral Point

Majority of Terrain: Coast

Shrouded Leader


Fort Strength 2
Developed regions 3 (Income of 6)
Buildings: Market, Tournament field, Golem Forge

Resources

Food 3
Gold 35
Lumber 2
Mana 0
Ore 0


The People
Race: Golem /Dwarves
Current moral 2 / 1


Unassigned Military units
m (Beast, Dire)


Unit Alpha (Patrolling) Strength 4
Wave 1
Freedom Fighter

Advanced Specimen


Province Summary: Darkness

Majority of Terrain: Coast

Shroud
Item: Heart of Light

Province Shrouded

The People
Race: Lizardfolk
Current moral 2

Military
Unassigned Military units
Army 1 – Slaughter of Dwarves
Wave 1 Wave 2 Wave 3
(Dammed) (Dammed) (Dammed)

Army 2 Slaughter of Dwarves
(Dammed)
(Dammed)
(Dammed

Army 3 - Patrolling
(Dammed)
(Dammed)


Province Summary: Helheim

Majority of Terrain: Mountain
Leader: Soren the Exalted
Minion: Wild Element (Fury 3, Monsterous)
Item: Skull of Desolation

Fort Strength 4
Developed regions 2 (Income of 4)
Buildings: Mana Node
Resources

Food 6
Gold 1
Lumber 9
Mana 8
Ore 9


The People
Race: Feral
Current moral 3


Hunting Pack (Strength 6 + 3 for patrol.)
Wave 1 Wave 2
(Beast) (Beast)
(Beast) (Beast)
(Beast)


Province Summary: Huldufolk

Majority of Terrain: Valley

Shrouded Leader

Province
Fort Strength 3
Developed regions 1 (Income of 2)
Buildings: Workshop
Resources

Food 3
Gold 5
Lumber 7
Mana 0
Ore 5

Shrouded people
Shrouded Military


Province Summary: Lantor

Majority of Terrain: Ruins
Leader: Sheera the Exalted of the Old ones.
Spells: 2

Fort Strength 6
Developed regions 2 (Income of 4)
Buildings: Farm Lands

Resources

Food 2
Gold 12
Lumber 5
Mana 13
Ore 2

The People
Race: Imps
Current moral 2

Military Shrouded

Province Summary: Lon

Majority of Terrain: Forest
Leader: Drita Aleska the Noble
Personal Hireling: Brian Crain (Human Knight. Fury 4. Loyalty 8)
Items: Sphere of Artifice


Fort Strength 5
Developed regions 1 (Income of 2)
Resources

Food 2
Gold 12
Lumber 4
Mana 8
Ore 4


The People
Race: Human
Current moral 4


Unassigned Military units

Shroud
Royal army Patrol current strength 7 plus 4 fury. (+3 against raids or siege)
Wave 1 Wave 2 Wave 3
(Infantry) (Archer) (Knight)
(Knight) (Infantry)
(Archer) (Knight)


Province Summary: Mammoth's End

Majority of Terrain: Valley

Leader: Bug the Brood Master.
Items: White Sand Vault key, Banner of Salvation, Ring of greater golden touch., sphere of artifice, Night smoke generator.
Minions: Gyrocopter Scout

Fort Strength 2
Developed regions 1 (Income of 2)
Building(s): Market
Resources

Food 2
Gold 1
Lumber 5
Mana 2
Ore 6


Shroud The People

Military

Blob - Garrision
Wave 1
Bob (ooze)

Fancy-Schmancy - Patrolling
Wave 1
(Advanced Specimen)
(Advanced Specimen)
(Advanced Specimen)

Sarv

Majority of Terrain: Forest
Leader Shrouded

Region 

Developed regions 1
Buildings:  Maze
Resources
none

People golems (Gone)

Military Shrouded


RoaE: Hirelings Available, Act 4

Anna, Tainted Angel
  Entering this realm too soon, her divine form soaked up the tainted forces of their will.  
Wants:  Mana
Loyalties: Lilith 2, Soren 2
Abilities:  (Fury 3) may assist on Patrols or may bind a province so it's leader may not use spells for the act.


Grim, the Clockwork Titan
  Grim is an ancient creation, that claims to have seen the end of time.  A place none should ever witness it claims. 
Wants:  Ore
Loyalties: Angelic Host 5
Abilities: (Fury 6) may attack on Confronting, Garrison and Siege.


James Orb, the Mystic thief
  James has been in this dark realm for a long time.  He has survived on his ability to hide and knowledge of Black magic.
Wants:  Gold, Spells 2+
Loyalties:  Bob 3, Legion 4
Abilities: Attempt to steal resources or items.  Also may teach Spells if you have less then 3.


Lady Raven, Human Witch
  Banished from her home land, she now hunts for a home to practice her necromantic arts.
Wants:  Mana, Revenge (Lon)
Loyalties: None
Ability:  May turn 2 Mana into a unit with (Swarm) Tag.  May do this twice a round, but not for the same person, spread the evil.


Urk, The Dwarven Smith
  A master smith that makes use of lost relic fragments.
Wants:  Revenge (Darkness)
Loyalties:  Legion 1
Ability: Transform 2 mana, and either 2 lumber or 2 ore into a relic fragment.