Monday, 30 May 2016

Chained lands Project: Deities

Deities of the world, from the minds of the players. Needs to be cleaned up but a good holding spot.


Esther "The One Who Became"
True Neutral
Domains: tranquility, acceptance, violence
Starting as a human freedom fighter in one of the bloodiest skirmishes to hit the continent Esther was an everyday human. She started as a wet nurse before becoming a warrior and eventually came to lead the rebellion.

After being brought almost literally to hell and after countless  impossible decisions the God's saw fit to deity her for her astounding capability in the face of intense pressure and insane odds.


 
Turrok.  
NG
Domains: artifice, undead and earth.
Turrok loves all creations of earthly origins. Undead are not intrinsically evil, they just typically are created by evil beings. Turrok claims to fame: creating magic, the major land masses and two of the three moons.
Broot chaotic evil deity of all things evil and tiny. Domains are chaos, evil, and plant life.He is constantly plotting in whatever way will best allow him to gain power in this world. He is totally unpredictable in all ways except that he is predictably evil. He appears like a mobile Venus fly trap.
Peronell 
chaotic good deity of war. 
Retribution, , war, and strength are his domains. 
His followers are constantly testing their battle prowess, to glory in the thrill of battle and self improvement through combat. Peronell rejects the need of slaves as warriors are never slaves.


Altholos 
neutral evil 
Whereas the good deities care more for their fellow life forms, and creations, his focus is on the individual. Dream, repose, glory are his domains. Glorifying the individual over the benefits of society is what makes this deity true evil.

Bingnagian 
Chaotic neutral deity of shifting personas. 
A trickster deity with domains in retribution, charm, and trickery domains. 
Often meddling in the affairs of others (both mortal a deity) simply for the joy of inflicting entertainment (for her) on others

 

Janshae is the Goddess of magic. 
The method of conducting magic is the thought area which Is worshiped.
Alignment: lawful neutral (as all Magick has rules, even if we don't understand them). 
Domains: magic,Knowledge and learning


Binding chains (LG deity)
Domains: community, protection, and nobility.
Also known as the benevolent master and faithful servant, this deity focuses on the responsibility of protection and security for all, and the sacredly of life. Seeing death and a final resort and murder as the greatest sin. As well, Binding chains is the God of slavery, but has strict edicts of the treatment of those owned. From Sacred Slaves, to those punished for committing the greatest sin. Many in slavery pray to this deity, that their masters be held to Binding Chains accords.




Ly'lily, the godess of dark evolution. LEPortfolio: healing, fertility, mutations. Domains: Healing, Evil, and 'undecided'


This dark godess is often attributed to the creation of monsters in the world. As well the source of magical healing in th world. She encourages magical experimenting on the living and destests the undead.



Thursday, 5 May 2016

RoaE: Limits

So posting some max ranks for some things in the play test game.


Forts 5
Moral 5
Province Development 5
Number of tags a mercenary can have (Leaders Fury, min 2)



Sunday, 17 April 2016

RoaE: Act 3 - The lost of Dread peaks

Fluff

Dread Peaks: The mountains explode from within. Monstrous serpent creatures shatter the mountains and landscapes. The province begins to fall into a consuming darkness. Once all is lost, the serpents vanish into the darkness.

Unearthing the Skull of Desolation: A Legendary artifact has been unearthed by Soren. With the such power of ruination, what can be done?


Game Details

The loss of the Dread Peaks: Dread peaks can no longer be targeted and it's Dwarves displaced. Those poor surface blind creatures. See World Quests.

World Quests: Check website and don't miss out.

Market

Rare - Gold
Plentiful - Food


Battles


The Angelic assault on Huldufolk: But Huldufolk intend to keep their secrets.

RoaE: Hirelings Available, Act 3

Anna, Tainted Angel
  Entering this realm too soon, her divine form soaked up the tainted forces of their will.  
Wants:  Mana
Loyalties: Lilith 4
Abilities:  (Fury 3) may assist on Patrols or may bind a province so it's leader may not use spells for the act.


Grim, the Clockwork Hulk
  Grim is an ancient creation, that claims to have seen the end of time.  A place none should ever witness it claims. 
Wants:  Ore
Loyalties: Angelic Host 3
Abilities: (Fury 4) may attack on Confronting and Siege.


James Orb, the Mystic thief
  James has been in this dark realm for a long time.  He has survived on his ability to hide and knowledge of Black magic.
Wants:  Gold, Spells 2+
Loyalties:  Bob 3
Abilities: Attempt to steal resources or items.  Also may teach Spells if you have less then 3.


Lady Raven, Human Witch
  Banished from her home land, she now hunts for a home to practice her necromantic arts.
Wants:  Mana, Revenge (Lon)
Loyalties: None
Ability:  May turn 2 Mana into a unit with (Swarm) Tag.  May do this twice a round, but not for the same person, spread the evil.


Urk, The Dwarven Smith
  A master smith that makes use of lost relic fragments.
Wants:  Dwarven people safe
Loyalties:  None
Ability: Transform 2 mana, and either 2 lumber or 2 ore into a relic fragment.


RoaE: Act 3 - World Quests

World quest are quests anyone can complete, though often first come first serve.  Good luck.



A Blow to the Blow hard:  The Bone Ship Yard is in a mess.  It's fort and people demolished.  Seeing he may be on the edge of defeat.  Bone eye Cid has an offer, A game of cards.  And calling on the spirits of the dead to enforce it.  Complete one of two challenges to gain the reward.

Challenge One:  The card game, spend two gold and attempt to out do Cid at his own game.  (Cunning Attempt. No more then 2 players may complete this challenge.)

Challenge Two:  Undo the ancient magic that gives Cid command over the dead.  Spend 2 mana.  (Academic attempt. No more then 2 players may complete this challenge.)

Reward:  Get first chance to claim Bone Ship Yard or their ghost ship.




Dwaves without a mountain:  Without a home the survivors of Dread Peak may not survive.  Will any help the dwarves or put them out of their misery.  Select one of the two costs to attempt.

Cost one (Save them):  Invite them to your province, and lose two moral.

Reward:  Access to the dwarves racial powers, and second moral rating.

Cost two (End them):  Send an army of strength 4.

Reward:  Gain 10 ore and a minor relic.




RoaE: Act 3 - Province's status


Provinve Summary: Alx

Majority of Terrain: Coast
Leader Shrouded
Region Shrouded
People 
Race:  Feral (Gone)
Moral:  0

Military Shrouded




Province Summary: Black Coral Point

Majority of Terrain: Coast
Leader: Legion, the Seer
Item: Nightmare Crystal

Fort Strength 3
Developed regions 3 (Income of 6)
Buildings: Market, Tournament field

Resources

Food 6
Gold 6
Lumber 11
Mana 2
Ore 2


The People
Race: Golem
Current moral 4


Unassigned Military units
MA (Advanced Specimen)

Unit Alpha (Patrolling) Strength 4
Wave 1
Freedom Fighter
Freedom fighter
M-Infantry






Province Summary:  Bone ship Yard


Terrain :Ruins
Leader:  Bone eye Cid
Fort Strength: 0

Resources
Gold 6
Mana 1
Food 3
Ore 1
lumber 1

The people
Imps
Moral 0


Military:  Undead Pirate Ship



Province Summary: Darkness

Majority of Terrain: Coast
Leader: Bob the Ninja
Minions: Grit, Alice and Samuel
Item: White Sand Vault Key

Province Shrouded

The People
Race: Lizardfolk
Current moral 1

Shroud Military



Province Summary: Huldufolk
Majority of Terrain: Valley

Shrouded Leader

Province
Fort Strength 3
Developed regions 1 (Income of 2)
Buildings: Workshop
Resources

Food 7
Gold 5
Lumber 7
Mana 1
Ore 3

Shrouded people

Shrouded Military



Province Summary: Helheim


Majority of Terrain: Mountain
Leader: Soren the Exalted
Minion: Wild Element (Fury 3, Monsterous)
Item: Skull of Desolation

Fort Strength 4
Developed regions 2 (Income of 4)
Buildings: Mana Node
Resources

Food 8
Gold 1
Lumber 9
Mana 6
Ore 9


The People
Race: Feral
Current moral 3


Unassigned Military units

Hunting Pack
Wave 1 Wave 2
(Beast) (Beast)
(Beast)
(Beast)




Province Summary: Lantor

Majority of Terrain: Ruins
Leader: Sheera the Exalted of the Old ones.
Spells: 2

Fort Strength 6
Developed regions 2 (Income of 4)
Buildings: Farm Lands

Resources

Food 4
Gold 8
Lumber 5
Mana 13
Ore 2


The People
Race: Imps
Current moral 1

Military Shrouded


Province Summary: Lon

Majority of Terrain: Forest
Leader: Drita Aleska the Noble
Personal Hireling: Brian Crain (Human Knight. Fury 4. Loyalty 8)


Fort Strength 5
Developed regions 1 (Income of 2)
Resources

Food 2
Gold 12
Lumber 2
Mana 6
Ore 4


The People
Race: Human
Current moral 3


Unassigned Military units


Royal army Patrol current strength 7 plus 4 fury. (+3 against raids or siege)
Wave 1      Wave 2     Wave 3
(Infantry)   (Archer)   (Knight)
(Knight)    (Infantry)
(Archer)    (Knight)




Province Summary: Mammoth's End

Majority of Terrain: Valley

Leader: Bug the Brood Master.
Items: 2 Relic Fragments
Minions: Gyrocopter Scout

Fort Strength 2
Developed regions 1 (Income of 2)
Building(s): Market
Resources

Food 4
Gold 1
Lumber 5
Mana 2
Ore 4


Shroud The People
Shroud military




Provinve Summary: Sarv


Majority of Terrain: Forest
Leader Shrouded
Region Shrouded
People Shrouded 
Military Shrouded

Thursday, 7 April 2016

RoaE: Resources, what are they good for?

Here is a quick summary of what resources can be used for.

General (costs that don't use specific resources.)
*increasing Development of a region.
*certain buildings and upkeeps use varying resources.


Food
*creating an army unit.
*holding festivals to improve moral.
*personal training for tactics.

Gold
*Hiring Mercenaries.
*Training for tactics.

Lumber
*Increasing rank of Keep.
*Training for Architecture.
*Used for constructing buildings.

Mana
*Casting spells.
*Training for Spells.

Ore
*Training for Architecture.
*Used in constructing buildings.