Each Hex counts as a zone.
Objective: Score points by placing your team orbs into opponents orb generator zone.
Generator Zones (Green): Teams orb generator zones are the green zones next to the teams starting location. Any player on team may generate an orb as an action. A team may only have one orb at a time.
Team Starting locations (Red or Blue): Where teams enter players to the field. Team player limit set by arena coordinators.
Random Hazard (Grey): Roll on the chart below with one fate die to decide games hazard.
+ Regeneration: Take an action, reduce one moderate consequence to a minor one.
0 Shifting mirrors: Make a notice check to leave zone.
- Shock Bolts: A shoot 2 attack against all who enter zone.