Showing posts with label Planet. Show all posts
Showing posts with label Planet. Show all posts

Thursday, 19 October 2017

Starfinder: Noctar - Concept (Planet)

Noctar


Planet Statistics
Gravity:  0.9 of standard rating
Atmosphere:  Clean rich atmosphere

History:  The dark world as most of the common universe has come to know it.  A world of floating isles, deeply infused magic, and one of the most dangerous worlds charted.  The reason for all of this is a strong connection to a demonic realm, of an undisclosed name.  In fact, it is common for rifts and portals between their realm and ours to open on Noctar.  For this reason, in millennium before, the Architects had forbidden entering this world.  However, in their explosive expansion, Prime-Terra, sent several settler groups to Noctar.  This will always be remembered in history as a mistake. 

  The first several years, the settlers, established urban colonies and fought off the demon threat, with a moderate effort.  Over time though, corruption spread and demonic influences found roots through subtle methods into the settlers of Noctar.  When a generation had passed and the half-breeds emerged, chaos erupted.  Some began to side and even worship the demons.  Many lives were lost quickly, and for the first time in millennia, demons were given a chance and the technology to build starships.  This is when Prime Terra admitted they had made a grave mistake, and informed the Architects.  Prime Terra then spent great effort to contain the Darkness coming from Noctar and support those that still fought against them on the planet.  


Current State:  Prime Terra has done what it can to quarantine Noctar for 5 years.  The Architects spent this time building the Brightveil for a small faction called the Cyberknights.  The cyber knights are a group sworn to fight the darkest evils in the universe and defend those it preys upon.  The Brightveil is the first warship the Architects had built in 3000 years.  It uses the best technology at the Architect's disposal.  It has recently arrived on Noctar with the Cyberknight faction.  It's drift engines were immediately ejected.  There is no turning back for the cyber knights, they will succeed on Noctar, or fall trying.


Locations of Note

Brightveil:  Both a colony and warship, it is the current HQ of the cyber knights and one of the most powerful warships the universe has seen.  Led by Luke Angelguard, it will be a beacon of light in the fight against Noctar's demonic forces.

Harmony Prime:  One of the first settlements established by Prime Terra, the settlement spans 3 floating isles, held together by a gravity tether.  This settlement has been left relatively untouched by the darkness and is a bastion to fight against the evil below.

Crossroads Dukes:  The first settlement to make a pact with the demons.  It is a neutral zone for corrupted and innocent alike.  On the edge of the demonic strongholds, they get few willing to enter or trade.  After all, what price did they pay for this safety?


Hooks that may lead PCs here

  • The PCs are hired to help a half breed escape Noctar.
  • The PCs are convicts fighting for the cyber knights to earn their freedom.
  • PCs are sent to tap into the magical energies of a node on the surface of the planet.


  

Wednesday, 4 October 2017

New Project: Starfinder - Dessa

  After vanishing for almost a year, I have returned.  I am back with a new revitalization to create and build.  I have played many new games and have a batch of new ideas.  I plan to start off with an introduction to the planet Dessa, a world I will be building up to add to setting.  This will be done to the Starfinder ruleset, maybe others as I get time.  So without further ado.



Dessa

Planet Statistics
Gravity:  Normal
Atmosphere:  Heavily polluted, but survivable.


History:  Dessa was discovered about 60 years ago by the Foundry.  It was a hot and humid world, rich in water and little depths.  Nearly covered in swamp and a very underdeveloped race, The Wenslu, the Foundry noticed an opportunity and went quickly to work establishing heavy industrialized areas.  The main plan was two-fold, extract water for terraforming other planets and escape any environmental concerns of the untied systems to increase material output in factories.  


Current state: Despite the rapid rise in toxicity, the Wenslu have adapted and evolved quietly and bizarrely.  This has led to an investigation into the planet seeking a new source of evo crystal by the Architects and Prime Terra.  The pollution has also...The Foundry has profited heavily from this endeavour and has funded the creation of a starship factory station in nearby orbit.  This factory is focused on developing the Swamp Livy and the SC Torma.

Locations of note


Central Node city:  The centred amidst the mega-factories, this domed city houses the majority of offworlders that live and visit Dessa.  The majority of the inhabitance are androids and the city is under the firm control of the Foundry.

Swamp Haven:  Considered the capital of the newly evolved Wenslu.  The city is would most others would consider a disaster of chaos and filth.  Overpopulated and under the whims of what the offworlders have nicknamed the Wretched Queen, the Wenslu still seem to be thriving despite it.

Ruins of the field:  A large energy based anomaly that prevents scans within.  Recently become an interest to outside organizations due to the Wenslu's evolutionary leap.  Unknown forces seem to prevent proper investigations of the location.


Hooks that may lead PCs here


  • Sent to pick up supplies going out to terraforming projects.  However, a local group raids the facility while the PCs are there.
  • Looking to study the Wenslu transformation or maybe their odd new culture.
  • The PCs are hired to see what happened to a Terra Prime research group sent to the Ruins of the Field.