Saturday, 11 November 2017

Starfinder: Foundry (Faction)

The Foundry


Origin:  The Foundry was forged long ago by 3 species looking to break from their ties to racial tradition and build a society focused on the ideals of better living through the use of the universes endless resources.  This was not easily done, the Dwarves and others had a rough time cutting such ties for what others saw as selfish and as far as a betrayal.  The biggest turning point was the freeing of the androids, who choose the Foundry as their new employer over many advanced species expecting their servitude.  

Mission:  To gather natural resources from undeveloped worlds to improve those that are starfaring and advanced races.

Hidden Truth:  The reality of the Foundry is that the ones they improve are not the most advanced, but those that are the wealthiest and willing to pay the most to get things done.

Membership:  The Foundry has species of all sort join them.  The call of wealth and independence is strong in many, so they are never short for those looking to work.  Androids are often found as Foundry members, due to finding no judgement about their origin.


Centers of Power

Smelting Golemships:  Lead starships of the Foundry that help the faction stay in communication and strike fear into those that would attempt military tactics against the merchants.

Black Web:  A star system that is hard to jump to.  It is where the foundry develops it's larger starships and tests new technologies. 

Sub-groups within (Public and secret)


The analysis:  A small forward group that scans and researches planets for gathering and extraction of natural resources.  Fill with linguist and diplomats, seen by those with advanced technologies as con artists.  (Public)

Heartless:  A hit squad that the Foundry uses if they find the savages of a planet unresponsive to 'reason' and capitalism.  (Secret)




Other Factions

Architects:  Let the past die, it's time for diversity over blood to decide the future.
Cyber Knights:  They serve a purpose.
Prime Terra:  Weapons of the past.  Too bad they don't have the same sense the androids did.


Saturday, 28 October 2017

Starfinder: Alternative History - Humans


Alternative History:  Humans

Story


  Humans, the last experiment of the forgotten war species defeated by the Architects long ago.  Cultivated on a select few scattered worlds with a few common traits;  Diverse bio-domes, low to know magic wellsprings and no other advanced intelligent competition.  Humans were designed to have a strong, but malleable to DNA alterations from external technology and magic.  As well, to have a natural paranoia of the unknown.  They would become the ideal soldiers and assistance in their war to conquer the galaxy.  Fortunately, it never came to that, mankind's creators were destroyed long ago.

  So forgotten for a time, humans flourished on Earth, Terra and Prime.  Though violent and warlike, they did grow.  After a time they flew to the stars themselves.  Meeting one another, among the other species of space.  Most ignored the humans for their vast lack of magical knowledge, and some were even put to slave work by the foundry.  But in less than a decade, and the fall of Earth, humans revolted, raged and fought back.  They carved out a bloody war for 7 years, the universe was not used to such a drastic change in a short period.  They forced the other factions to recognize them as equals and not lesser beings.  This is when Prime-Terra was born, though some humans flocked to other factions, now being placed as equals with full memberships.  That is except for the Architects, they still often ignore what they consider memories of a time best forgotten.


Mechanics


Alternative Racial trait

mutable DNA:  Gain an extra personal advancement slot.  This replaces the +1 skill point per level. 






Thursday, 26 October 2017

Starfinder: Prime Terra (Faction)

Prime Terra

Origin:  Prime Terra has formed only a few centuries ago when a few worlds seeded with humans managed to take to the stars and find others.  Though there were several other races out there that knew of humans, legends kept them from interfering before they managed to become able to space travel.  Seeing earth as not the only world of humans, they began to band together, and unite as Prime Terra.  One thing all the humans had in common was a lack of magical lore on their respective worlds.  Now humans have expanded to the stars with settler ships and terraforming technology.  Prime Terra also rushes to bring their technology and magic to speed with the other universes factions.

Mission:  To expand and advance the human race.  They are not xenophobic but put humans advancement as the focus of their advancement. Though they attempt to do this through legal means, they often think the older factions too hesitant to act.


Hidden Truth:  Mistakes have been made.  There is a number of times that Prime Terra has made errors in their quest, and they have taken a great deal of effort to ensure such situations don't get discovered by outsiders.  Noctar is the first public incident of a public mistake by Prime Terra.

Membership:  Nearly all members of Prime Terra are humans. Though the Prime Terra does practice a standing of open membership.


Centers of Power

Earth:  The second human group to reach the stars.  Though Prime was first, that world was lost to the swarm infection.

Terra:  The third human growth world.  Now the hub of most Prime Terra fleet construction and Advanced settler training.


Sub-groups within (Public and secret)

Lords of Bone:  This small group focus exclusively on the magical study.  Their goal is not only to reach the same power of races practising magic much longer but to exceed them.  They are willing to take greater risks then Prime Terra will admit to.  (Secret)

Settler Core:  A group focused on colonizing the human race across the galaxy.  They train and fund colony missions as well as study terraforming technology.  (Public)



Other Factions

Architects:  The so-called voice of reason among the stars.  In honesty, they are just a subtle upper class keeping others down.
Cyberknights:  A faction younger than our own.  We can admire their zeal.  But maybe are too trusting with whom they call brother.
Foundry:  I don't like their treatment of undeveloped races, but they are too big to make an enemy at this time.  Maybe once we expand and catch up, we can afford a much nobler stance against them.



Thursday, 19 October 2017

Starfinder: Noctar - Concept (Planet)

Noctar


Planet Statistics
Gravity:  0.9 of standard rating
Atmosphere:  Clean rich atmosphere

History:  The dark world as most of the common universe has come to know it.  A world of floating isles, deeply infused magic, and one of the most dangerous worlds charted.  The reason for all of this is a strong connection to a demonic realm, of an undisclosed name.  In fact, it is common for rifts and portals between their realm and ours to open on Noctar.  For this reason, in millennium before, the Architects had forbidden entering this world.  However, in their explosive expansion, Prime-Terra, sent several settler groups to Noctar.  This will always be remembered in history as a mistake. 

  The first several years, the settlers, established urban colonies and fought off the demon threat, with a moderate effort.  Over time though, corruption spread and demonic influences found roots through subtle methods into the settlers of Noctar.  When a generation had passed and the half-breeds emerged, chaos erupted.  Some began to side and even worship the demons.  Many lives were lost quickly, and for the first time in millennia, demons were given a chance and the technology to build starships.  This is when Prime Terra admitted they had made a grave mistake, and informed the Architects.  Prime Terra then spent great effort to contain the Darkness coming from Noctar and support those that still fought against them on the planet.  


Current State:  Prime Terra has done what it can to quarantine Noctar for 5 years.  The Architects spent this time building the Brightveil for a small faction called the Cyberknights.  The cyber knights are a group sworn to fight the darkest evils in the universe and defend those it preys upon.  The Brightveil is the first warship the Architects had built in 3000 years.  It uses the best technology at the Architect's disposal.  It has recently arrived on Noctar with the Cyberknight faction.  It's drift engines were immediately ejected.  There is no turning back for the cyber knights, they will succeed on Noctar, or fall trying.


Locations of Note

Brightveil:  Both a colony and warship, it is the current HQ of the cyber knights and one of the most powerful warships the universe has seen.  Led by Luke Angelguard, it will be a beacon of light in the fight against Noctar's demonic forces.

Harmony Prime:  One of the first settlements established by Prime Terra, the settlement spans 3 floating isles, held together by a gravity tether.  This settlement has been left relatively untouched by the darkness and is a bastion to fight against the evil below.

Crossroads Dukes:  The first settlement to make a pact with the demons.  It is a neutral zone for corrupted and innocent alike.  On the edge of the demonic strongholds, they get few willing to enter or trade.  After all, what price did they pay for this safety?


Hooks that may lead PCs here

  • The PCs are hired to help a half breed escape Noctar.
  • The PCs are convicts fighting for the cyber knights to earn their freedom.
  • PCs are sent to tap into the magical energies of a node on the surface of the planet.


  

Friday, 13 October 2017

Starfinder: Dessa - Wenslu

Wenslu


A once peaceful, nature minded, tribal people of Dessa.  Transformed by hyper evolution on a now toxic, polluted world.  Are now a degenerate, addiction drawing, vulgar people.  They thrive in poison and welcome the chaos around them.  Wild, venomous and loud-mouthed, they just now spread to the stars, seeking greater thrills and crushing ideals of decency and self-control.  The Wenslu are a species reborn.

Mechanics


HP:  2
Ability Adjustments:  +2 Con, +2 Wis, and -2 Cha.

Racial abilities

Twisted view:  When making skill checks that rely on charisma, if target has 9 or less charisma, you gain a +2 on those rolls.  As well, those targets gain +2 charisma bonus against you.

Toxic evolution:  Gain +2 to saves against poison, disease, and pollution based environmental hazards.  If you fail a save against poison, recover your level in stamina points.

Swamp life:  The swamp is a large part of the Wenslu, gain +2 to stealth and survival.


Physical description

  The Wenslu look like there human ancestry with a few exceptions.  First, the skin is constantly appearing oily, giving them a slick and unclean look.  Second, their hair is often colour blue or green shades, and often straight.  Finally, they are a great deal paler then humans.


Home World

  The Wenslu homeworld is Dessa, However, many genetic testing points to human ancestors in the species past.  Dessa was once a swamp covered world, full of water and natural poisons.  Recently an interstellar organization called the foundry arrived and began mass industrialization of the planet, creating an excess amount of pollution.   Luckily for the Wenslu, their species underwent a period of rapid evolution.  However, this change was not only physical.  The Wenslu have gone from nature-loving pacifists to toxic wild ones, seeking greater thrills and deceptively confusing ideas.  Many questions what will happen to Dessa, but the Wenslu seem the least concerned.


Relations

  Those outside the Wenslu have a difficult time interacting with them.  This leads to a great deal of stress to those more diplomatic and charismatic species, as the Wenslu seem to react harshly to those of strong and kind personalities.  Due to the Foundry's use of Android, the Wenslu have seemed to have taken a liking to them for being the lead cause of the species change.


What are people's thoughts?


New Project: Navoo - Concept

Concept



The end has come to your people.  Whether by war, plague or poverty, your people are gone.  You alone stand at the end.  Does that fill you with rage?  Perhaps sorrow?  maybe even defiance against the reality before you?  Either way, you are being given a chance to fix this.  A chance to undo the end of your people.  One last ray of hope, or maybe vengeance.  Become an avatar and rebuild from the ashes of your people on the realm Navoo.  You've been given an offer, and you have taken it.  You will fight as your people's avatar to restore them from the shadows, and earn them a new beginning in a new world to come.  You are your people Avatar.  Burn brightly or be snuffed out.


Navoo  

  Navoo is a patchwork of fragments seized from lost worlds and people.  The great beings of creation that govern Navoo and new worlds, pit Avatars and their chosen against one another, in battles and challenges, to earn enough favour to be worthy of being restored to a newborn world.  A second chance to become great again.


The Game


  You will select an Avatar, it's blessings and the faction it hails from.  Battling against other players to generate enough hope to bring the faction one step closer to rebirth, through the spark of hope.  Each faction and avatar match up and are supplied with blessing by the Avatar, to challenge the arenas.





Wednesday, 4 October 2017

New Project: Starfinder - Dessa

  After vanishing for almost a year, I have returned.  I am back with a new revitalization to create and build.  I have played many new games and have a batch of new ideas.  I plan to start off with an introduction to the planet Dessa, a world I will be building up to add to setting.  This will be done to the Starfinder ruleset, maybe others as I get time.  So without further ado.



Dessa

Planet Statistics
Gravity:  Normal
Atmosphere:  Heavily polluted, but survivable.


History:  Dessa was discovered about 60 years ago by the Foundry.  It was a hot and humid world, rich in water and little depths.  Nearly covered in swamp and a very underdeveloped race, The Wenslu, the Foundry noticed an opportunity and went quickly to work establishing heavy industrialized areas.  The main plan was two-fold, extract water for terraforming other planets and escape any environmental concerns of the untied systems to increase material output in factories.  


Current state: Despite the rapid rise in toxicity, the Wenslu have adapted and evolved quietly and bizarrely.  This has led to an investigation into the planet seeking a new source of evo crystal by the Architects and Prime Terra.  The pollution has also...The Foundry has profited heavily from this endeavour and has funded the creation of a starship factory station in nearby orbit.  This factory is focused on developing the Swamp Livy and the SC Torma.

Locations of note


Central Node city:  The centred amidst the mega-factories, this domed city houses the majority of offworlders that live and visit Dessa.  The majority of the inhabitance are androids and the city is under the firm control of the Foundry.

Swamp Haven:  Considered the capital of the newly evolved Wenslu.  The city is would most others would consider a disaster of chaos and filth.  Overpopulated and under the whims of what the offworlders have nicknamed the Wretched Queen, the Wenslu still seem to be thriving despite it.

Ruins of the field:  A large energy based anomaly that prevents scans within.  Recently become an interest to outside organizations due to the Wenslu's evolutionary leap.  Unknown forces seem to prevent proper investigations of the location.


Hooks that may lead PCs here


  • Sent to pick up supplies going out to terraforming projects.  However, a local group raids the facility while the PCs are there.
  • Looking to study the Wenslu transformation or maybe their odd new culture.
  • The PCs are hired to see what happened to a Terra Prime research group sent to the Ruins of the Field.