The city is made up of a number of important districts. There are different statistics to each district that I will explain. First is the name and a short description . Primary source is the paradigm energy that permeates the area, this effects what the supernatural can do. Stability shows the health of the area, and it's ability to resist outside influences. Awareness is like the danger track of how are the area is looking out for weird events and people. Finally traits affect how the district operates.
Below is a sample District.
Sanctuary Park
A large city block park. Know for it's stillness, regardless of the time of day.
Primary Source: Nature
Produces: Motes /Regents
Stability OOOX
Awareness: 0
Trait(s): Secrets 3
District Traits
Here is where the different traits will be tracked as created
Secrets, X: This district can be searched for mystic secrets. When this happens successfully X is reduced by one. If X reaches zero or less then Secrets is removed from District.
Black Market: If health and awareness are 2 or less then add 2 wealth to districts income this turn.
Crop of Human: When recruiting an agent, gain an extra draw on choices.
Gate: Needed to meet conditions for some actions or objectives.
Secluded: Reduce districts awareness each round by an additional 1.
Tight Knit Community: If awareness increase during a turn, increase it by an additional 1.
More to come soon.
Showing posts with label Paradigm Wars. Show all posts
Showing posts with label Paradigm Wars. Show all posts
Tuesday, 15 March 2016
Sunday, 13 March 2016
Hidden War: Siphon Gate City - What is this?
What's this now?
Expanding on my Relics of an Empire game, I am preparing another turn based game. This time set in an rpg setting I have been working on called Paradigm Wars (Which I plan on releasing in small bits later). Rather then kingdoms it will focus on a single city in a Urban fantasy setting. The Players will take roles of potent supernatural being that will be attempting to alter the supernatural landscape in their favour. They will plot, battle and alter the city against the other factions in the city. Another difference of Relics of an Empire, is that the players will be part of a faction, meaning that some players will be in direction communication and planing with their own faction.
Hidden War: Siphon Gate City - Factions
The Player Factions of Siphon Gate City Brief Overview
The Angellan
Beings of radiance that hide within unknowing mortals. Sealed away tethered to the reincarnation of the human soul they are bound to. These ancient forces have been dominant for centuries, but now as the balance of earth shifts to the darkness, they awaken. Forces of light with a purpose have first awoken in Siphon city. And now they aim to create a symbol of light out of this city.
The Dark Kin
Creatures created in ancient time that feel of the darkness of mankind. Growing strong by steering the morality of man downwards into the dark. Sometimes called vampires, demons or other monsters in myths of man. The hope to turn the city into a gate and breeding ground for there kind.
The Guardians
With outside forces of the supernatural rise over the city. Mortal mages begin to band together. Earth is our realm, and only we and the humans of this world should guide it's course. Our goal is to seal and banish the outsiders that attempt to take our world from us.
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