You have ascended to power, the world is a peaceful one. Take a moment to breath and enjoy the calm.
Resource Market
Plentiful - Gold
Rare - Lumber
Sunday, 28 February 2016
Friday, 19 February 2016
RoaE: Update 3
Act I packages are complete and mailed to players. Hope to have the last of the rules finished and published here before the letters arrive. Also debating a second smaller version of the game.
Sunday, 24 January 2016
RoaE: Update 2
So added a little more to the Relics of the Empire. Using this post for questions from the players.
So any questions post in the comments below.
So any questions post in the comments below.
Wednesday, 20 January 2016
RoaE: Update 1
All introduction packets are now complete. Goal by end of the weekend is to have all letters mailed and a more complete section of Relics of the Empire.
Tuesday, 19 January 2016
Coming Soon... Relics of an Empire (RoaE)
Have gather some people to play test a project I have been working on called Relics of an Empire. A game done completely by mail. Some may notice the page has been started and will continue to grow over then next several months as the test progresses.
Relics of an Empire is a experience set somewhere between a strategy game and an rpg. The players each take a persona role of a character that has recently come to power and is trying to make the best of the story scenario before them. More information will be revealed soon. As well as updates.
Relics of an Empire is a experience set somewhere between a strategy game and an rpg. The players each take a persona role of a character that has recently come to power and is trying to make the best of the story scenario before them. More information will be revealed soon. As well as updates.
Tuesday, 6 January 2015
Warlock's Journal contest: 15, January 2015
The Warlock’s Journal is an multidimensional book that teleports from place to place, recording knowledge in whatever location it finds itself. The places it goes may be widely separated in time and space and even be in different dimensions or alternate realities.
The handful of people who have actually seen the book more than once suggest that it sends its information back to some central location, as they have seen the book nearly filled with information, only to find it almost empty again, or filled with completely different information, at some later point.
Of course, since there is no real proof that the book itself travels through time in a linear manner, such analysis is speculation at best. What powerful entity could have created such a marvel? Where is the ultimate repository (if any) of the wealth of knowledge collected by the Journal in its roving, and is its creator still waiting there, learning about the multiverse? It is, perhaps, better not to know.
(For a Better description of what the Warlock's Journal contest is Tabletop adventures have said it well here.)
This is the Fifteenth Warlock's Journal contest. See the others 1 2 3 4 5 6 7 8 9 10 11 12 13 14
The Contest
As the Journal's pages turn, Methods of summoning long forgotten heroes and champions appear within.
This time the contest is the write a hero from another would, their background and abilities.
Rules
1. Limit entry to 500 words or less. You may enter more then once but email each separately. The world limit does not include rpg mechanics, which are optional to add if you so desire.
2. Email entries to oniwolf2000@gmail.com. Please include your name and entry, as well as any other contact info you would like to share.
3. All entries should try and include a Name of the Hero, a description of the Hero, and their past and abilities.
4. Entries must be in by January 24th, after which a pdf of entries will be made public for voting. This voting will happen from July 26th to 31st. Entrants' names will be anonymous until voting is finished.
5. After February 2nd all entries will be added to a free pdf release with credit to the author (Entries remain the property of their authors, but participation grants permission to use entries in the free contest PDF and any annual or other compilation that may be made later.).
Sample Format
Name: (Name of the champion)
Description: (Of the champion)
Background
Abilities
Rules
1. Limit entry to 500 words or less. You may enter more then once but email each separately. The world limit does not include rpg mechanics, which are optional to add if you so desire.
2. Email entries to oniwolf2000@gmail.com. Please include your name and entry, as well as any other contact info you would like to share.
3. All entries should try and include a Name of the Hero, a description of the Hero, and their past and abilities.
4. Entries must be in by January 24th, after which a pdf of entries will be made public for voting. This voting will happen from July 26th to 31st. Entrants' names will be anonymous until voting is finished.
5. After February 2nd all entries will be added to a free pdf release with credit to the author (Entries remain the property of their authors, but participation grants permission to use entries in the free contest PDF and any annual or other compilation that may be made later.).
Sample Format
Name: (Name of the champion)
Description: (Of the champion)
Background
Abilities
Prize
First place will receive $15 gift certificate to Drivethrurpg. If there are at least 10 entries as second prize spot of $10 will open up to win.
Good luck and let's have fun :)
First place will receive $15 gift certificate to Drivethrurpg. If there are at least 10 entries as second prize spot of $10 will open up to win.
Good luck and let's have fun :)
Saturday, 22 November 2014
Fate Core: Inspired Machines - (Introduction)
Will be returning to Tournament Magi next week, but here's another idea that I have been working on. Wondering what people think of it. I would be a setting for Fate Core.
What is the heart and soul of a machine? That is the concept that is at the core of Inspired Machines. Robots that have emotions and are capable of existing beyond a simple machine or A.I., whether through evolution of their own or growing beyond their programming. This would be a futuristic game, where technology has advanced a great deal. Utopia as a dream has been achieved and lost once more as the feelings behind its ideal diminished. Inspiration for this game is drawn from things like Ghost in the Shell, Astro boy, Megaman X and Transformers. These examples help to establish the feeling of such a setting.
Goals for this project;
Things I don't want to do with this;
What is the heart and soul of a machine? That is the concept that is at the core of Inspired Machines. Robots that have emotions and are capable of existing beyond a simple machine or A.I., whether through evolution of their own or growing beyond their programming. This would be a futuristic game, where technology has advanced a great deal. Utopia as a dream has been achieved and lost once more as the feelings behind its ideal diminished. Inspiration for this game is drawn from things like Ghost in the Shell, Astro boy, Megaman X and Transformers. These examples help to establish the feeling of such a setting.
Goals for this project;
- PCs as advanced feeling machines or human personas transferred into machines.
- A way to customize modular parts that can be switched out.
- Chips as items and effects.
- A world of machines and questions on what makes something 'human'.
- The ability to establish a base of Operations and Research.
Things I don't want to do with this;
- Space travel
- Magic
Subscribe to:
Posts (Atom)