Saturday, 16 February 2013

Two Worlds: Types of code

  In Two Worlds code is what makes up everything of Paragon.  Originally people, as coders, sot out codes from the world of Paragon.  Since the entrance into our world and the government involvement in limiting the system that these coders entered paragon, there is little chance in finding code to trade on earth.  So those coders recruited by the government enter paragon to seek out new code through the now private system.

What is the code used for?

  Before entering the system the Coders configure up to ten finished codes into their profile.  These collections of codes are often stored within a computer drive as the system can only hold up to ten finished codes at one time.  Some codes must be linked with other.  Fore example, most gear must be linked to a creature code in the profile.  You may only alter your profile during milestones in the game.

Types of Code


Creature Code

Almost every creature within Paragon of any worth has a base creature code.  These codes contain some of the creatures traits, though often not as powerful as the original creature you scan.  These codes can be produced into finished codes.  Finished creature codes in your profile allow you to assume the creature in question, more on this later though.

Components of creature codes

Name
Tribe-origin of the creature
Alignment- The heart of the creatures focus; Talent, instinct, magic or technology.
Aspect- The aspect the coder takes on when assuming this creatures form.
Skills - A skill column the creature grants/has access to.
Power/stunt

Gear Code

Equipment and items create codes as well.  They can be scanned and finished like other codes.  Gear codes have a natural affinity with certain properties of cards, most often the alignment of finished creature codes.  

Components of Gear

Name - of the gear
Origin - which tribe produced the gear
Rarity - how common the gear is to find
Value - The cost of the gear for trade or processing
Effect - What the gear does
Advance (X) - An additional or boosted effect if the creature wielding the gear has X.

Location Code

Places you visit in Paragon grant a code as well.  Coders can use these codes when not using a creature code to go there instantly.

Wednesday, 13 February 2013

Two Worlds: Coder (Character) Creation - Rough Draft

I feel I haven't done enough to fully do a character creation for Two worlds, but feel I need a skeleton for it to go any further.


Aspects

High concept - Who your character is at their core.  An undisputed center of what your character concept is.

Trouble - Something in your characters life that cause them problems.  Whether a personal problem or an external one.

Connection to Earth - An aspect associated with the world you were born to.

Connection to Paragon - An aspect you have forged in the world you visit.



Skills

One skill at 3, two at 2 and three at 1.


Refresh and extras

As per fate Core


The champion

The champion is a creature code that you have advanced and are syched with.

Three other codes

Select 3 other codes, making sure at least one is a location code.


Next article will be about the different kinds of codes.

Tuesday, 5 February 2013

Two Worlds: Tribes of Paragon

  In Paragon tribes is the name used for groups that have banded together under a single cause.  These groups share certain qualities and skills that help them to relate to one another.  Below is a sampling of some commonly seen tribes so far;

The Common Tribes of Paragon


Lanterns

  The Lanterns are creatures of knowledge and compassion.  This however, they are also organized and discipline.  The home of the Lanterns tribe is the city of Esculla, surrounded by the forest of Raine.  Humanoids and nature fey make up the majority of it's members.

Tribal Skills:  Rapport, Will and Lore
Tribal Aspects:  'Enlightened and Proud' and 'Harmony of Mercy'



Kree-Ter

  The creatures of the Kree-Ter are not only alien to Earth but to Paragon as well.  They are insect like, and evolve at an unnatural rate.  Controlled by a hive mind, though rumour is that the mind is divided.  The members of this tribe command from the spire Torrant, near the crystal glade pass.


Tribal Skills:  Physique, Notice, survival
Tribal Aspects:  'For the Hive' and 'Evolution is the key to survival'



Under Depths

  There is no shortage of seas and lakes within Paragon.  Beneath the depth hides many sorts of creatures, and treasures.  This tribe uses members that survive and thrive under the waves.  Though many can breathe air as well as water.

Tribal Skills:  Athletics, Will, Resources.
Tribal Aspects:  'Hidden Riches' and 'domain over water'


The Imp Empire

  Imps are normally small, weak, and entirely fascinated with making the lives of other miserable.  In Paragon they have banded together and brought forth magic and technology to make them a force of reckoning that most would have never expected.

Tribal Skills:  Intimidate, Shooting, and Stealth
Tribal Aspects:  'We will cheat to win.' and 'No sacrifice is too great to crush an enemy.'

Well here was a sampling of some of the tribes.  Next post should be character creation.

Thursday, 31 January 2013

Two worlds: Introduction.

This is to expand on this note.

  For this setting there are two worlds.  The modern day earth and the second realm, Paragon.  Paragon is a mix of wonder and adventure.  Warring civilizations known collectively as tribes war over this realm, but this ware is quickly dragging us in.
 
  Paragon was released in our world originally as a video game.  But short months after it's release the realm of Paragon has begun to leak into our reality.  Even ordinary people have begun to lightly tap into the powers of Paragon through abilities labelled code by the government.  Code users have been able to date; turn into creatures of Paragon, summon and use it's odd equipment, teleport to it's unique locations and even wield odd abilities of Paragon.  Although the new and strangest ability to surface is the ability to alter and improve code.

  Now in dealing with the insurance from what people thought was a game, the servers to this Paragon have been cut.  But the government has begun recruiting old players. Those who were exceptional, helping them become coders, hoping to grant mankind a force to confront Paragon.  But rumours spread that other coders have thrown their lot in with the Tribes of Paragon, what reasons would drive a person to fight against his own?

Monday, 28 January 2013

New Campaign

So here are the long term campaign ideas guys.  Let me know what you think.



Yumi High: Season 2 – The Rebuilding


Pitch: A return of the Yumi High. Saved from the insane efforts of the ghost Alison. The School was abandoned by it's headmaster and after the events the dark patrons sponsoring the school arrived. Quickly assembling a new Staff and Slaves the school is being rebuild and structure to open up. And so a new year is coming, main the dark one have mercy.


Silver Grove


Pitch: 'Welcome to Silver Grove college. We believe that students learn better in an isolated community environment. So the facility is self contained with the ability to get everything you need with never leaving the campus.' But this is only what they want the public to know. The truth is that this private school hides mystical among mundane. Monsters and wizards hide in plain sight, keeping their true natures secret as they practice to live with the mundane. Helping them and their kin to survive another generation in the world of Man.



War of two worlds


Pitch: It was suppose to be just a game. You become a creature, hunt for gear and grand magic. Seek out new creatures to break down or mimic. A virtual reality game. That's what they said. But now it leaks into our world. Gremlins appear in machine shops, fairies laugh as they float through central park. Some players even claim they can take their game forms for a short time. Now the government has approached you, a player from the game. They need your help, both on earth, and in the game world. You ready to be a force of two worlds?


Magic Re-flooded


Pitch: Magic returns to the world in a flooding surge. Throwing the modern world into chaos. Lost arts resurface and mankind seeks to do what they do best. Adapt themselves and their environment. Can mankind find a place in this new magical world, while reality itself battles with waves of technology against magic?


Inspired Machine



Pitch:  Heart and soul of a machine. That is at the core of Inspired Machine. Robots that have emotions and are capable of existing beyond a simple machine or A.I., through evolution of their own and growing beyond their programming. This would be a futuristic game, where technology has advanced a great deal, utopia achieved and lost feeling in the background. Inspiration drawn from things like Ghost in the Shell, and Megaman X. Helping to get the feeling of such a setting.









Friday, 18 January 2013

Fate Core: Reserve Skills

So had an idea about extras that cost skills.  Reserve skills.  They are skill extras with specific effects but don't often, if ever, roll as skills.  They increase in rank and can be a place holder in skill columns.  I have an example below based on fantasy alchemy.


Reserve Skill:  Alchemy


  This reserve skill grants the PC an alchemy pool equal to double the rank in the skill.  This pool represents the alchemical materials the character has on them.  The PC may take actions to spend from this pool to create potions.  No potion may have more points from the alchemy pool then ranks in this skill.  Potions last until they are consumed or milestones.  At each milestone all potions spoil and the alchemy pool refreshes.  To start players with this skill can forge skill potions.  These potions are used to grant a bonus equal to the points spent for their next roll with that skill, then one less each test with that skill until the value returns to normal.

Stunts

Herbal gathering:  Once per game, spend a fate point and make a lore check, regain half the result to your alchemy pool.

Explosives:  Spend 2 from your alchemy pool and make a lore attack to everyone in a single zone adjacent to the one your are in.

Monday, 14 January 2013

Fate Core: Tournament Magi - Notice

So tested some of the rules I had thought would work for this concept and they did not work at all.  So back to the think tank and may start something else while I think.