A dark demonologist attempting unknown magics.
Abilities: Risk up to moral, to gain that many units.
Anna, Tainted Angel
Entering this realm too soon, her divine form soaked up the tainted forces of their will.
Abilities: (Fury 3) may assist on Patrols or may bind a province so it's leader may not use spells for the act.
Grim, the Clockwork Titan
Grim is an ancient creation, that claims to have seen the end of time. A place none should ever witness it claims.
Loyalties: Angelic Host 5
Abilities: (Fury 6) may attack on Confronting, Garrison and Siege.
Grit, The Ogre
Loyalties: Bob 5
Ability: Make people of your province take another action, or recuit a unit with basic tag+brute tag.
James Orb, the Mystic Shadow
James has been in this dark realm for a long time. He has survived on his ability to hide and knowledge of Black magic.
Wants: Gold, Spells 2+
Loyalties: Bob 10, Legion 4
Abilities: Attempt to steal resources or items. Also may teach Spells if you have less then 3. James may shroud up to two targets as an action.
Lady Raven, Human Witch
Banished from her home land, she now hunts for a home to practice her necromantic arts.
Wants: Mana, Revenge (Lon)
Ability: May turn 2 Mana into a unit with (Swarm) Tag. May do this twice a round, but not for the same person, spread the evil.
Samuel, the Archologist
With a light heart, I seek secrets to the betterment of all.
Wants: Festivals thrown between provinces.
Loayalties: Bob 5
Ability: Can preform the dig action, or may investigate as an action.
Urk, The Dwarven Smith
A master smith that makes use of lost relic fragments.
Wants: Revenge (Darkness)
Loyalties: Legion 1
Ability: Transform 2 mana, and either 2 lumber or 2 ore into a relic fragment.