Fate
Aspects: Sickening Appearance, Twisted Heart, Love of Dance, and Oil Covered.
Racial
skill: Defile
Defile
is the racial skill of the wretched. It is the urge to twist and
wreck what is decent and virtuous. This is the lingering power of
their dark history and curse. It raises doubt in what's good and
encourages sin.
Create
Advantage
Defile
can create advantages of illness or weakening. Sickened or nauseas
are common advantages used against living. Rotting or tarnished are
common against none living targets.
Overcome
Defile
allows a character to overcome illness, both physical and mentally.
If sickened or poisoned or similar advantage played against them.
They may use this skill to overcome.
Attack
This
skill can be used as a mental attack. Causing hopelessness,
repulsion, or torturous guilt.
Defense
This
is not a defensive skill.
Stunts
Plague
touch: Spend a fate point and use defile in place of fighting for
one roll. If target takes harm, they must take a sickened consequence.
Culling
the weak: Gain +2 to when attempting to attack physically against
someone with a sickened or similar condition.
Poison
immunity: You are immune to all natural poisons and disease.
Twisted
arousal: Spend a fate point to use Rapport for a mental attack while
flirting with another.
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