Scene 4: Approaching the Tower
Agent of Threat: Doubt
Set
up: The hero approaches the mystic tower in the south. Crawling with
dark servents and powerful wards.
Elements
Shuffling
minions
Dancing
wards
"Are
you certain about going in there?"
"Is
there another way."
Tears
Threat
(6 dice)
Can
the hero really hope to overcome the power of the one who taught him?
Now that the master is willing to break the laws of magic?
Scene 5: Entering the Tower
Agent of Threat: Forbidden Magic
Set
up: The hero must gain entry to the tower. As he prepares to, the
tower comes under seige by warriors calling themselves, knights of
dead magic.
Elements
Bloodthirsty
minions
Exploding
wards
A
group of knights
"Death
to the dark magic!"
Untrusty
atmosphere
Threat
(6 dice)
Can
the Hero break into the tower? Can these knights help overcome the
forbidden magic?
Scene 6: Betrayal Inside
Agent of Threat: Mistrust
Set
up: The hero manages to get into the tower. However so did the
Knights, and they paint you with the same guilt of your former
master.
Elements
Violent
Knight
"The
only good mage is a dead one."
Servents
watch for their master
Battle
of morals
"Your
master will soon join you mage."
Threat
(6 dice)
Can
the hero defeat these knights without uding forbidden magic? Will
the Hero have enough strength left to face the fallen master? Why
are unenlightened such fools?
No comments:
Post a Comment