Also The game will be more akin to the fate accelerated then fate core. Stunts and other qualifying capabilities will be known as talents for this setting. So I think I will dive into a little bit of team building design which will replace some of the earlier posts and brain storming. Team creation is covered in four parts: Home regions, Hire Team members, Armory and Training facility. This article will cover the first two and the next will go into more details on the others and wrap up.
Home regionTo start we build our team's Home land or region and the type of people they represent. To do this we establish two things. First, what approach the team and/or homeland is known for. This will be important in later team creation. Second, you select a species, class or people or something else the team represents. At creation, team funds can be spent to advance these traits at a cost shown below. Finally, select a role the team has an edge in.
+$30, 000 add another representation
+60, 000 add a second approach the team specializes in.
+30, 000 add another role the team has an edge with.
Home region creation example
Darren and Jenna prepare to start a Tournament Magi season. Darren decides his team will revolve around Minotaurs, so he selects Forceful as his approach and Knights as his edge team members. Since he already choose that his team represents Minotaurs he calls his team the Labyrinth Walkers. Jenna goes for a different angle. She wants to have sneaky as her teams approach. She in visions that ninjas will make up her team so she chooses them from the scouts alternative names to be her edge. She decides since she uses ninjas that her team will be representative of a clan of ninjas.
Hiring the TeamThe next step is hiring your active team members. Your basic team member starts with two skills at rank one, a role at rank 1 and a talent from it's role. (All roles will be shown in a later post and linked back here.) As well the team members receive a bonus skill rank in their specialized approach. Finally the team member gains a single aspect that must contain both their role, or one of it's alternative names, and the thing the team represents. Prices are shown below. A team must have at least 5 members.
+50, 000 Basic team member. Reduced to 40, 000 if role is that which the team has an edge in.
+10, 000 a rank in an approach you don't possess.
+15, 000 bring a rank 1 approach to rank two.
+20, 000 Increase Rank of team members role