So here is another info post for Fate War.
Events
Event cards are powerful
moments or situations that turn the tides of battle. Each player
selects a default 2 event cards before each battle. Each event card
contains the following information;
Name: Self explanatory
Type: The category of the
event.
Cost: What the player
using the event must spend or do to activate the event.
Effect: What effect the
event has on the battle field.
Examples
Name: Gate
Type: Ritual
Cost: 2 Mages drained and
2 fate points.
Effect: Select 2 zones,
each must be within range 1 of one of the mages drained. For rest of
the battle, those zones are considered to be the same for attacking
and movement.
Name: Re-position
Type: Strategy
Cost: 2 fate points
Effect: Select one unit,
you may move all other units in that zone, that have less tactics then your unit one zone if able.
Name: Hidden Troops
Type: Reinforcement
Cost: 2-8 fate points
Effect: Select one common
unit type for your faction. Create one light of that type for each 2
fate points spent. Deploy them all in the same zone as one of your
units.
Prey's Moon
Type: Natural
Cost: 2 fate points
Effect: Change all units
primary defense to Instinct.
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