Forms of the Divine
The
Divine beings of Divinity Duels do not exist in a vacuum Many other 'creatures' exist on planes and in forms mortals cannot see or enter. Those of a
pantheon can enter and take forms to interact with these other planes
and the 'creatures' that inhabit them.
Changing Forms
At
the end of each scene a Divinity can shift his form without problem.
This can be done without a cost at this time only.
Spirit Form
Spirit
form is often the most bizarre for those new to their divine power. When taking spirit form your physical body dissolves into the location, while allowing your senses, both mundane and divine, to continue to function. Although you can see a much greater range of those senses, individuals in spirit form must be careful to focus on one thing so that they do not become overwhelmed. Time becomes more fluid and things with
strong emotional attachments and individuals with strong convictions stand out as bright images. People
and events of one's domain take center stage in a divinity's
perceptions.
In
this form a divinity can attempt to alter the paradigm, and in certain
conditions, the landscape of the mortal world. Uncontested this change isn't
too hard, and becomes very easy under the watch of a spectral
fate. While in spirit form a divinity can attempt to alter an event in their domain within the recent past to change what happens in their future. They do this in one of two ways.
The first way involves using your domain skill to alter the paradigm. When using the domain skill you must choose an event or thing to change that falls under the domain of your divinity. The character spends a point of the divinity pool and rolls. The difficulty of the roll is determined by the chart below. If the roll is successful the divinity may change an aspect, or add a skill fitting with their domain to the location.
The first way involves using your domain skill to alter the paradigm. When using the domain skill you must choose an event or thing to change that falls under the domain of your divinity. The character spends a point of the divinity pool and rolls. The difficulty of the roll is determined by the chart below. If the roll is successful the divinity may change an aspect, or add a skill fitting with their domain to the location.
(Chart, will be created soon)
The second option is to use a divine skill to manipulate the scene. This option has different penalties but does not cost a point from the divinity pool to use the first time it is used in a scene. Another way that divine skills can be used in the spirit form is to twist the perceptions of others. The first use of a divine skill used in this way in a scene also does not cost a point from the divinity pool.
In
both cases the amount you exceeded the check by is the
strength of the effect and determines how easy or hard it is to
make the effects permanent This is done by spending pantheon
potential, or creating paradox, unless the change is done during a contest set by
the Spectral Fates.
(Example to come)
Shadow Form
Sometimes
called the true or divine form. In this form the divinity can
interact with the shadows and nightmares that plague mankind, as
well as the guardian angels and ancestor spirits that watch over
their charges. This is the form taken to deal with true supernatural
matters. Though the shadow does veil reality, making buildings and
ordinary mortals appearing as nothing more then dancing shadows.
In
the shadow the Divinity takes on the form aligned to their domain.
Often upon entering the appearance of the immediate
landscape changes or alters to match their domain. A Divinity does have form and can be as easily
injured in this form as their mortal one. Many divinity train to
exist in both this and mortal form at the same time. Though this
takes a great deal of practice and concentration.
The
shadow isn't restricted by the subtle effect. Beings that see you
remember and your divine effects degrade much slower then in mortal
form. Also creatures of this realm often possess inhuman abilities and
house paradoxes created from spirit form changes.
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