|'Not all participation will be human.'|
-Art by Gary Dupuis
- Grant each character a role on the team, having more role options then possible team members.
- Use rune and seal slots for forms of magic tied to the roles.
- Have each chamber of the battle field with aspects that can change the advantages of roles.
- Runes and seals can be found/changed though secrets of the dungeons that battles are fought in.
- Team 'character sheet'.
- Have Golems.
- Make it fun.