Act IV: It has Begun
Introduction
So let's start with thank you for your patience in
waiting for act 4 to arrive. But we are here and the game is surging
with life. Now that we are we shall hammer forward to the power of
the story.
Fluff
The Fate of the 4
Dwarven Clans:
Due to the noble and dark efforts, the fates of the the four dwarven
clans, Iron, Silver, Gold, and Copper have come to pass.
The Province of Black Coral Point has excepted the Iron
clan with open arms. As the Silver clan gets a new start in mammoth
end. However, before the other two clans could be rescued, tragedy
struck. Demon possessed minions under the command of the province of
Darkness, slaughtered the other two clans to the last. What a dark
time. The blood flowed and the monsters relished in their bloodshed.
Tremors in Sarv:
rumours of major quakes happening in Sarv. I wonder what it could
mean.
People in Place: Time
as pasted since first arriving here. Spies and agents have been
placed, and the game of politics has adjusted. (Steal option has
been added to the assassinate action)
Winged Servants:
As some have come to realize, angels are among you. They sweep from
province to province and strike at random. (To 'attack' the angelic
host, you send armies to confront them.)
Game Details
Black Corel Point and Darkness: There is nothing
left to dig for in these Provinces.
Uncovered: Darkness has retrieved the heart of light and Mammoth's End has discovered the Banner of Salvation.
Powerful Spells
Angelic light:
The Angel Sariel casts a protective barrier over.
Betrayal:
Dark magic from Sheera twists the fallen angels heart.
Meter Storm:
Deadly magic from Sheera bombards the province of Huldufolk.
Market
Rare - Lumber
Plentiful - Mana
Battles
Many hidden battles. So much
sneakiness.
Due Date July 1, 2016